Real-time Games Physics

Tokamak Game Physics SDK is a high performance real-time physics library designed specially for games. 
It has a high-level, simple to use programming interface. With Tokamak, game developers and designers 
are empowered to produce the next generation of interactive games.

Features

Tokamak features a unique iterative method for solving constraint. 
This allows developers to make the trade-off between accuracy 
and speed, as well as providing more predictable processor and 
memory usage. In addition, Tokamak's constraint solver does not 
involve solving large matrices, there by avoiding memory 
bandwidth limitation on some game consoles.

 

Joints Tokamak supports a variety of joint types and joint limits.
Friction Tokamak provides a very realistic friction model and its computational cost is 
minimal.

Stacking Tokamak is specially optimized for stacking large number of 
objects; one of the most frequently requested features by game 
developers.
Collision Detection Build within Tokamak is a very efficient collision 
detection module. Currently, Tokamak provides collision detection 
for primitives (box, sphere, capsule), combination of primitives, and 
arbitrary static triangle mesh.
(NEW! Tokamak now support convex to convex collision detection..)
Rigid Particle A lightweight rigid body providing particle effects in games at minimal cost.
Breakage Constructing model which will break when collision occurs is a breeze in Tokamak. Fragment of 
original model will automatically be spawn by Tokamak's built-in breakage functionality.