Real-time Games Physics
Tokamak Game Physics SDK is a high performance real-time physics library designed specially for games. It has a high-level, simple to use programming interface. With Tokamak, game developers and designers are empowered to produce the next generation of interactive games.
Tokamak features a unique iterative method for solving constraint.
This allows developers to make the trade-off between accuracy and speed, as well as providing more predictable processor and memory usage. In addition, Tokamak's constraint solver does not involve solving large matrices, there by avoiding memory bandwidth limitation on some game consoles.
Joints Tokamak supports a variety of joint types and joint limits.
Friction Tokamak provides a very realistic friction model and its computational cost is minimal.
Stacking Tokamak is specially optimized for stacking large number of objects; one of the most frequently requested features by game developers.
Collision Detection Build within Tokamak is a very efficient collision detection module. Currently, Tokamak provides collision detection for primitives (box, sphere, capsule), combination of primitives, and arbitrary static triangle mesh.
(NEW! Tokamak now support convex to convex collision detection..)
Rigid Particle A lightweight rigid body providing particle effects in games at minimal cost.
Breakage Constructing model which will break when collision occurs is a breeze in Tokamak. Fragment of original model will automatically be spawn by Tokamak's built-in breakage functionality.